![]() In this case, it should be weighted only to the Bip01 Head vertex group. In the Data properties (middle right side of the screen), I check to see if the torus is properly weight painted to the proper vertex group. Next, I deselect all and then selected only the torus and switched to Weight Paint mode. You might need to change some setting to make it work for you. I change the Source from Active Layer to By Name. I switched from Object mode to Weight Paint mode and then click on the Transfer Weights ( Tools>Weight Tools>Transfer Weights) option on the Tool Shelf (mid left of the screen). In Object mode, I selected the body_male first, then I selected the torus. Now I made the body_male selectable again by clicking on the arrow pointer icon. Look out for tutorials if you have to, but do it right.Īgain, for convenience I disable selection for the male_skeleton by clicking on the arrow pointer icon next to it. Please do the weight paint the proper way. It served it's purpose for this tutorial. I did it this way because it's simple, quick, lazy and mediocre way to get it done. ![]() ![]() Disclaimer: The method that I used for weight painting in this tutorial is neither the best nor proper way to do it.
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